How Should I Design My Captain? | Bandits Emporium

How Should I Design My Captain?


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    Start With a SIGNATURE MOVE.

     

    Think about the Lessons You've Learned and If You had to pick THE MOST IMPORTANT THING, what would it Be?

     

    If You were to design a SIGNATURE MOVE around that idea, what would it look like?

     

    A SIGNATURE MOVE should be a Special Ability You fall back on frequently and helps set the tone for the rest of Your character.

     

    Some popular examples of SIGNATURE MOVES:

    Goku's Kamehameha

    Pikachu's Thunderbolt

    Naruto's Shadow Clone Jutsu

    Hulk's Smash

    Dwayne 'The Rock' Johnson's "The People's Elbow"

     

     

    From there, Decide what motivates Your Captain:

     

    Do You want to...

    Go on Epic Adventures?

    Discover Ancient Knowledge?

    Defeat Mighty Creatures?

    Work for The Powers that Be?

    Cultivate the Land and Harvest Cabbages?

     

    The possibilities are only limited by Your imagination!

     
    Finally, Create Character Challenges (This is NOT REQUIRED but HIGHTLY RECOMMENDED):

    Curse Your Captain with a MAJOR character flaw that You Must incorporate into the story line.

    From there: 

    1.) Have a personal journey where You bring the Curse into balance

    2.) Fight for Your tribe and try to grow its influence amongst the other players by Helping them, Despite the setbacks caused by the Curse.

     

    Still Struggling?

    Consider working with a Crew to brainstorm Characters together! Click HERE to Find a Crew. 



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